RP Ideas up for grabs!
Jan. 30th, 2017 09:38 pmI'm constantly having ideas for new DWRP games, so I'm gonna throw them here. People are free to use them if they want - these are all games I'd love to see around and would potentially join - or even take inspiration from them in forming their own games and using the ideas. All I ask is that if you do grab a concept or idea from this, you link back to this post.
Feel free to discuss, suggest, or otherwise ask questions below! If there's a concept you'd be interested in seeing a game for but don't know how to make it work, feel free to drop a line and I can whip something up.
Suggested Game Name: Not sure, Pokemon Apocalypse?
Game Inspiration: Pokemon, Dungeons and Dragons: 4th Edition Default Campaign Setting
Game Format and Genre: AU, post-apocalyptic, action/adventure, Pokemon
Game Concept: Pokemon Apocalypse takes place in a setting where human civilization has been overrun and the remnants live in remote enclaves and cities surrounded by an often-hostile wilderness. This is long past the fall of civilization so many of the cities are likely in good shape with good tech, but contact between the other settlements is probably limited at best.
Game Mechanics of Note: The game would start in a large central city, likely the largest bastion of humanity in the world. The idea would be that this would be the hub, and as the players expand outward they could expand the map and contact with more human settlements and thus expand the setting. Naturally there would be Pokemon and pokemon capturing, but it'd bring the moral implications to the fore as well to make the concept less like idealized child-friendly cockfighting. You can get Pokemon to fight with you, naturally, but you don't have magic balls that brainwash them into doing so. Also since it's an original setting you can set the regions up somewhat "realistically" in what Pokemon appear where (so Sentrets and Bidoofs can be around and common as fleas just about anywhere you go).
Potential Issues: Route 29 exists, and as AU always is harder to get going, obviously there's competition. Also people tend to get very... strange about Pokemon so the concept may be borderline sacrilege to some. Also the expanding setting mechanic would probably require a skilled mapmaker.
Suggested Game Name: Yuusha Gakuen
Game Inspiration: Shounen anime, Real/Super Robot anime, Super Robot Wars Gakuen
Game Format and Genre: AU, wacky antics/humor
Game Concept: Yuusha Gakuen is a game about young shounen heroes going to school to learn their trade. It would take place in a school setting full of high-powered spiky-haired individuals learning about burning spirit and ass-kicking. There would also be a rival school, when I ran this as an OC Valor game the rival school was the private prep school Gundam Tech. Probably want to rename that, but the idea being that the rival school is for all the more serious HARSH REALITIES OF WAR characters and Yuusha Gakuen is for your goofy shounentarded heroes.
Game Mechanics of Note: This game would be unique in that it would have two RP comms, one for Yuusha Gakuen and one for Gundam Tech (or whatever). Players could watch and post in either of the comms, obviously, but it would give a physical separation as characters would mostly be using their own comms. Since the idea is two rival schools with differing philosophies, it would be a two-faction adversarial game and would kind of be set up to feel like two games joined together - the Yuusha Gakuens and the Gundam Techs normally post in their respective schools but occasionally jump the fence to rumble or have school sponsored competitions. This game would inherently be zany, likely with a "all characters fight at about even footing no matter what" so the Yuusha Gakuen guys are on foot and the Gundam Tech guys are in giant deathbots and they still are about equal in a fight. Events would generally be competitions between the rival schools. Faculty positions would be available on both sides, probably with a limit on faculty numbers but no preset "subjects." Instead, when apping in a faculty member, the player would create a subject for them - for example Kakashi from Naruto might teach a class called "Ninjas in the Night" while Char Aznable or Merquise might teach a class called "Masks, Alter-Egos and You". Faculty slots would probably be somewhat limited so that there are enough student characters, likely with a set number that increases as more students appear and/or potentially requiring at least 1 student character to app a faculty.
Potential Issues: AU games are always hard to get off the ground, and the two comm thing could prove troublesome (you could potentially just cut it down to simply Yuusha Gakuen, at least at first, and then have Gundam Tech or whatever be a rival school with NPC characters that could become open to apps later if the population becomes large enough and sustainable enough).
Suggested Game Name: Nobless Oblige
Game Inspiration: Eden of the East, Shadowrun
Game Format and Genre: Standard Jamjar, action, intrigue, some horror elements
Game Concept: This game takes the idea of Eden of the East and brings it to an original setting. Likely a dystopian future ruled by cruel Megacorps, the players are brought into the world and given a cell phone charged with an unlimited or arbitrarily high amount of money and "seven chances". They are invited to play a game - one they cannot refuse. They must take their money and their chances and save the world. If they manage to save the world they win, if not, they are killed.
Game Mechanics of Note: Obviously characters would be able to use their money to do crazy things, but it should also generally be known that if they throw their money around too freely the Megacorps will catch on. Depending on how one wanted to do it, powers could either be absent or be in full effect, an absent power set would make the game more like Eden of the East in execution where you can buy power but everyone is mundane. Powers present would make it more like Shadowrun, the setting would by nature be rather high-powered with Cyberware and Magic available to those with the funds and aptitude to use them. Also of note is that each person with a phone is dubbed a Selacao and given a number based on their join order. Every Selacao's expenses would be transmitted over the network, so whenever they purchase something everyone else would be able to see it (this would generally have to be up to the players to post). As with Eden of the East, brainwashing is probably available, but likely limited to unimportant NPCs or oneself. So you could wipe your own memory or get some police officers to gun someone down, but you can't force Megacorp leaders to do anything. Events would likely center around clashes with Megacorp operatives, which are central to the reason the world sucks so bad. The "chances" refers to lives, you have seven lives and after that the character is permanently dead and removed from the game.
Potential Issues: The game setup obviously has a great deal of freedom, but the scope could easily be abused. In the initial source material the Selacao all have a set but limited amount of money, and once it is all spent they are taken out by the supporter. This could conceivably be added to the game, but tracking money is NEVER a good idea. It would likely require some NPC presence for the Megacorp leaders and the like. Conditional permadeath is also an issue, although that aspect can be easily removed.
Suggested Game Name: Men in Black RP
Game Inspiration: Men in Black
Game Format and Genre: Standard Jamjar, zany antics, action, some serious plot.
Game Concept: Dimensional rifts are opening up all over New York City or Washington DC or whatever, causing the PCs to arrive and immediately be contained by the Men in Black and given the option to join them or otherwise just generally be trapped on the base as they are aliens and can't really be going out except when under the rules.
Game Mechanics of Note: The idea here would be to capture the feel of Men in Black, with the sharp suits, shades, clever gadgets, and occasional alien uproars that need to be handled with high-powered guns and the red blinky light. Characters are generally agents but many anime characters would require disguises to go out in public (Nia Teppelin's pink rainbow cloud hair would not change, and is definitely not natural or particularly obtainable by regular Earth standards). The game would generally use a central city for the main events, but potentially allow people to go off-site to exotic Earth locales if warranted. Events would generally be monster of the week stuff, but you can probably get some more serious plotlines going as well. It also allows for dynamic character intros, some characters could enter the game with a bang and have to be subdued by their fellow PCs.
Potential Issues: Men in Black plots are always kinda weird, so you'd really have to figure out what you want to do with the plot. You'd really need to develop the game enough to make sure everyone has stuff to do and keep it fresh and interesting, it's a fun enough gimmick but you'd need to make sure there's enough going on to keep it going.
Feel free to discuss, suggest, or otherwise ask questions below! If there's a concept you'd be interested in seeing a game for but don't know how to make it work, feel free to drop a line and I can whip something up.
Suggested Game Name: Not sure, Pokemon Apocalypse?
Game Inspiration: Pokemon, Dungeons and Dragons: 4th Edition Default Campaign Setting
Game Format and Genre: AU, post-apocalyptic, action/adventure, Pokemon
Game Concept: Pokemon Apocalypse takes place in a setting where human civilization has been overrun and the remnants live in remote enclaves and cities surrounded by an often-hostile wilderness. This is long past the fall of civilization so many of the cities are likely in good shape with good tech, but contact between the other settlements is probably limited at best.
Game Mechanics of Note: The game would start in a large central city, likely the largest bastion of humanity in the world. The idea would be that this would be the hub, and as the players expand outward they could expand the map and contact with more human settlements and thus expand the setting. Naturally there would be Pokemon and pokemon capturing, but it'd bring the moral implications to the fore as well to make the concept less like idealized child-friendly cockfighting. You can get Pokemon to fight with you, naturally, but you don't have magic balls that brainwash them into doing so. Also since it's an original setting you can set the regions up somewhat "realistically" in what Pokemon appear where (so Sentrets and Bidoofs can be around and common as fleas just about anywhere you go).
Potential Issues: Route 29 exists, and as AU always is harder to get going, obviously there's competition. Also people tend to get very... strange about Pokemon so the concept may be borderline sacrilege to some. Also the expanding setting mechanic would probably require a skilled mapmaker.
Suggested Game Name: Yuusha Gakuen
Game Inspiration: Shounen anime, Real/Super Robot anime, Super Robot Wars Gakuen
Game Format and Genre: AU, wacky antics/humor
Game Concept: Yuusha Gakuen is a game about young shounen heroes going to school to learn their trade. It would take place in a school setting full of high-powered spiky-haired individuals learning about burning spirit and ass-kicking. There would also be a rival school, when I ran this as an OC Valor game the rival school was the private prep school Gundam Tech. Probably want to rename that, but the idea being that the rival school is for all the more serious HARSH REALITIES OF WAR characters and Yuusha Gakuen is for your goofy shounentarded heroes.
Game Mechanics of Note: This game would be unique in that it would have two RP comms, one for Yuusha Gakuen and one for Gundam Tech (or whatever). Players could watch and post in either of the comms, obviously, but it would give a physical separation as characters would mostly be using their own comms. Since the idea is two rival schools with differing philosophies, it would be a two-faction adversarial game and would kind of be set up to feel like two games joined together - the Yuusha Gakuens and the Gundam Techs normally post in their respective schools but occasionally jump the fence to rumble or have school sponsored competitions. This game would inherently be zany, likely with a "all characters fight at about even footing no matter what" so the Yuusha Gakuen guys are on foot and the Gundam Tech guys are in giant deathbots and they still are about equal in a fight. Events would generally be competitions between the rival schools. Faculty positions would be available on both sides, probably with a limit on faculty numbers but no preset "subjects." Instead, when apping in a faculty member, the player would create a subject for them - for example Kakashi from Naruto might teach a class called "Ninjas in the Night" while Char Aznable or Merquise might teach a class called "Masks, Alter-Egos and You". Faculty slots would probably be somewhat limited so that there are enough student characters, likely with a set number that increases as more students appear and/or potentially requiring at least 1 student character to app a faculty.
Potential Issues: AU games are always hard to get off the ground, and the two comm thing could prove troublesome (you could potentially just cut it down to simply Yuusha Gakuen, at least at first, and then have Gundam Tech or whatever be a rival school with NPC characters that could become open to apps later if the population becomes large enough and sustainable enough).
Suggested Game Name: Nobless Oblige
Game Inspiration: Eden of the East, Shadowrun
Game Format and Genre: Standard Jamjar, action, intrigue, some horror elements
Game Concept: This game takes the idea of Eden of the East and brings it to an original setting. Likely a dystopian future ruled by cruel Megacorps, the players are brought into the world and given a cell phone charged with an unlimited or arbitrarily high amount of money and "seven chances". They are invited to play a game - one they cannot refuse. They must take their money and their chances and save the world. If they manage to save the world they win, if not, they are killed.
Game Mechanics of Note: Obviously characters would be able to use their money to do crazy things, but it should also generally be known that if they throw their money around too freely the Megacorps will catch on. Depending on how one wanted to do it, powers could either be absent or be in full effect, an absent power set would make the game more like Eden of the East in execution where you can buy power but everyone is mundane. Powers present would make it more like Shadowrun, the setting would by nature be rather high-powered with Cyberware and Magic available to those with the funds and aptitude to use them. Also of note is that each person with a phone is dubbed a Selacao and given a number based on their join order. Every Selacao's expenses would be transmitted over the network, so whenever they purchase something everyone else would be able to see it (this would generally have to be up to the players to post). As with Eden of the East, brainwashing is probably available, but likely limited to unimportant NPCs or oneself. So you could wipe your own memory or get some police officers to gun someone down, but you can't force Megacorp leaders to do anything. Events would likely center around clashes with Megacorp operatives, which are central to the reason the world sucks so bad. The "chances" refers to lives, you have seven lives and after that the character is permanently dead and removed from the game.
Potential Issues: The game setup obviously has a great deal of freedom, but the scope could easily be abused. In the initial source material the Selacao all have a set but limited amount of money, and once it is all spent they are taken out by the supporter. This could conceivably be added to the game, but tracking money is NEVER a good idea. It would likely require some NPC presence for the Megacorp leaders and the like. Conditional permadeath is also an issue, although that aspect can be easily removed.
Suggested Game Name: Men in Black RP
Game Inspiration: Men in Black
Game Format and Genre: Standard Jamjar, zany antics, action, some serious plot.
Game Concept: Dimensional rifts are opening up all over New York City or Washington DC or whatever, causing the PCs to arrive and immediately be contained by the Men in Black and given the option to join them or otherwise just generally be trapped on the base as they are aliens and can't really be going out except when under the rules.
Game Mechanics of Note: The idea here would be to capture the feel of Men in Black, with the sharp suits, shades, clever gadgets, and occasional alien uproars that need to be handled with high-powered guns and the red blinky light. Characters are generally agents but many anime characters would require disguises to go out in public (Nia Teppelin's pink rainbow cloud hair would not change, and is definitely not natural or particularly obtainable by regular Earth standards). The game would generally use a central city for the main events, but potentially allow people to go off-site to exotic Earth locales if warranted. Events would generally be monster of the week stuff, but you can probably get some more serious plotlines going as well. It also allows for dynamic character intros, some characters could enter the game with a bang and have to be subdued by their fellow PCs.
Potential Issues: Men in Black plots are always kinda weird, so you'd really have to figure out what you want to do with the plot. You'd really need to develop the game enough to make sure everyone has stuff to do and keep it fresh and interesting, it's a fun enough gimmick but you'd need to make sure there's enough going on to keep it going.